CONSIDERAçõES SABER SOBRE 33 IMMORTALS GAMEPLAY

Considerações Saber Sobre 33 Immortals Gameplay

Considerações Saber Sobre 33 Immortals Gameplay

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revealed a surprising amount of depth for what could first appear to be a simple action-roguelike. And there’s so much more for me to see: What’s the Ascension Battle like? How hard is it to face down Lucifer?

And then there are Shards, found inside the chests of Torture Chambers, used to spend on weapon upgrades and more when you’re in the Dark Woods (I’ll touch on this in a moment).

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gives the focus to something unique in this genre, a massive cooperative experience. As you may have already guessed by the game’s title, each run through a level in this roguelike involves at most, 33 individuals.

I didn’t find any of the characters in the hub world particularly intriguing, but they serve their purpose just fine. Besides, it’s not about them — the main focus in 33 Immortals

This is a large-scale cooperative dungeon diver roguelike, all streamlined for accessibility so that you can enjoy the best parts of a typical raid experience without much of the setup.

While the primary objective is to ascend from Hell and confront Lucifer, you need to upgrade your character with temporary powerups and perks to even stand a chance.

The focus on cooperative play is seen everywhere. Finding a healing point and using it costs resources, but it also heals nearby allies for a smaller amount. This means it’s more economical to get together and heal as a group than simply wasting money for a solo boost.

If you combine elements from all that into one game, you will get something like what Thunder Lotus has cooked up with 33 Immortals.

The tutorial ensures you experience failure firsthand, as the relentless enemies eventually overwhelm you. 

Or like with Daggers of Greed, you generate ‘Greed’ off enemy hits; the amount of ‘Greed’ you build up determines the amount of damage you’re able to inflict with a takedown attack.

The available content isn’t a small amount, but feels just a little underwhelming when there’s promises being made for more things that are coming in a few months’ time. A small delay could have meant shipping the game with at least the missing options menu items.

Then there’s the lack 33 Immortals Gameplay of real coordination tools. With no voice or text chat, you’re left to hope your team naturally understands the plan—which they often don’t—or rely on emoticons to direct those around you. Even if the emote wheel has arrows and objective’s icons, most of the time players won’t follow them.

Freelance writer mainly focusing on the League of Legends and VALORANT esports scenes. Sometimes at events interviewing professionals of the scene, from players to the talented people working behind the curtains. You can reach out to me via Twitter. twitter

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